| add(const unit inX, const unit inY, const unit inZ) | CVector3D | [inline] |
| addX(const unit f) | CVector3D | [inline] |
| addY(const unit f) | CVector3D | [inline] |
| addZ(const unit f) | CVector3D | [inline] |
| CVector3D() | CVector3D | [inline] |
| CVector3D(const unit inX, const unit inY, const unit inZ) | CVector3D | [inline] |
| CVector3D(const CVector3D &inVec) | CVector3D | [inline] |
| CVector3D(const VECTOR *inVec) | CVector3D | [inline] |
| get_array(unit array[]) const | CVector3D | [inline] |
| get_length() const | CVector3D | [inline] |
| get_length_sq() const | CVector3D | [inline] |
| get_normalized(const unit f=1.0) const | CVector3D | [inline] |
| get_pan() const | CVector3D | |
| get_tilt() const | CVector3D | |
| is_close_to(const CVector3D &b) const | CVector3D | [inline] |
| is_close_to_zero() const | CVector3D | [inline] |
| move(const CAngle3D &ang, const unit f) | CVector3D | |
| move(const CAngle3D &ang, const CVector3D &moveVec) | CVector3D | |
| operator *(const unit f) const | CVector3D | [inline] |
| operator *(const CVector3D &inVec) const | CVector3D | [inline] |
| operator *=(const unit f) | CVector3D | [inline] |
| operator *=(const CVector3D &inVec) | CVector3D | [inline] |
| operator+(const CVector3D &inVec) const | CVector3D | [inline] |
| operator+=(const CVector3D &inVec) | CVector3D | [inline] |
| operator-(const CVector3D &inVec) const | CVector3D | [inline] |
| operator-=(const CVector3D &inVec) | CVector3D | [inline] |
| operator/(const unit f) const | CVector3D | [inline] |
| reset() | CVector3D | [inline] |
| rotate(const CAngle3D &ang) | CVector3D | |
| set(const unit inX, const unit inY, const unit inZ) | CVector3D | [inline] |
| x(const unit f) | CVector3D | [inline] |
| x() const | CVector3D | [inline] |
| y(const unit f) | CVector3D | [inline] |
| y() const | CVector3D | [inline] |
| z(const unit f) | CVector3D | [inline] |
| z() const | CVector3D | [inline] |
1.5.4