| act(const ACTION_DATA &actData) | CGameEntity | [virtual] |
| act(eCmp cmpType, const ACTION_DATA &actData) | CGameEntity | [virtual] |
| ang() const | CGameEntity | [inline] |
| ang(const CAngle3D &ang) | CGameEntity | [inline] |
| ang(const unit pan, const unit tilt, const unit roll) | CGameEntity | [inline] |
| CGameEntity(ENTITY *pEnt) | CGameEntity | [protected] |
| CGameEntity(char *filename) | CGameEntity | [protected] |
| cmp_add(eCmp type) | CGameEntity | |
| cmp_get(eCmp type) | CGameEntity | |
| cmp_remove() | CGameEntity | |
| cmp_valid(eCmp type) | CGameEntity | |
| create_gameEntity(ENTITY *pEnt) | CGameEntity | [static] |
| create_gameEntity(char *filename) | CGameEntity | [static] |
| create_gameEntity(ENTITY *pEnt, CGameEntityData *pData) | CGameEntity | [static] |
| data_load(CGameEntityData *pEntityData) | CGameEntity | |
| dist() const | CGameEntity | |
| dist(const CVector3D &dist) | CGameEntity | |
| dist_add(const CVector3D &dist) | CGameEntity | |
| eError enum name | CGameEntity | |
| eState enum name | CGameEntity | |
| event_disable(const unsigned int bfEvent) | CGameEntity | |
| event_enable(const unsigned int bfEvent) | CGameEntity | |
| event_valid(const unsigned int bfEvent) | CGameEntity | |
| get(EDIT_DATA &editData) | CGameEntity | [virtual] |
| get(eCmp cmpType, EDIT_DATA &editData) | CGameEntity | [virtual] |
| id() const | CGameEntity | [inline] |
| init() | CGameEntity | [protected] |
| kBadValue enum value | CGameEntity | |
| kNoEnt enum value | CGameEntity | |
| kNone enum value | CGameEntity | |
| kSkillGEID | CGameEntity | [static] |
| kSkillIndexMax | CGameEntity | [static] |
| kStateAir enum value | CGameEntity | |
| kStateAttack enum value | CGameEntity | |
| kStateBackward enum value | CGameEntity | |
| kStateDamage enum value | CGameEntity | |
| kStateDead enum value | CGameEntity | |
| kStateDuck enum value | CGameEntity | |
| kStateEmpty enum value | CGameEntity | |
| kStateForward enum value | CGameEntity | |
| kStateIdle enum value | CGameEntity | |
| kStateJump enum value | CGameEntity | |
| kStateLeft enum value | CGameEntity | |
| kStateNone enum value | CGameEntity | |
| kStateReload enum value | CGameEntity | |
| kStateRemove enum value | CGameEntity | |
| kStateRight enum value | CGameEntity | |
| kStateRun enum value | CGameEntity | |
| kStateSwitch enum value | CGameEntity | |
| kStateWater enum value | CGameEntity | |
| move(const CVector3D &vec, int move_mode=-1) | CGameEntity | |
| move(const unit x, const unit y, const unit z, int move_mode=-1) | CGameEntity | |
| pEnt() const | CGameEntity | [inline] |
| pos() const | CGameEntity | [inline] |
| pos(const CVector3D &vec) | CGameEntity | [inline] |
| pos(const unit x, const unit y, const unit z) | CGameEntity | [inline] |
| remove() | CGameEntity | |
| rotate(const CAngle3D &ang, int move_mode=-1) | CGameEntity | |
| rotate(const unit pan, const unit tilt, const unit roll, int move_mode=-1) | CGameEntity | |
| set(const EDIT_DATA &editData) | CGameEntity | [virtual] |
| set(eCmp cmpType, const EDIT_DATA &editData) | CGameEntity | [virtual] |
| skill(const int index) | CGameEntity | [inline] |
| skill(const int index, const int value) | CGameEntity | [inline] |
| skill(const int index, const unit value) | CGameEntity | [inline] |
| skill(const EDIT_SKILL_DATA *pData) | CGameEntity | [inline] |
| skill_f(const int index) | CGameEntity | [inline] |
| state_check(eState state) const | CGameEntity | [inline] |
| state_check(const CFlagSet< eState > &flagSet) const | CGameEntity | [inline] |
| state_clear() | CGameEntity | [inline] |
| state_reset(eState state) | CGameEntity | [inline] |
| state_set(eState state) | CGameEntity | [inline] |
| string_to_eState(const char *str) | CGameEntity | [static] |
| update() | CGameEntity | [virtual] |
| valid() const | CGameEntity | [inline, virtual] |
| ~CGameEntity() | CGameEntity | [virtual] |