| camera_add(CCameraBase *cam) | CGame | [inline] |
| camera_add(int type) | CGame | [inline] |
| camera_set_target(ENTITY *ent, float x, float y, float z) | CGame | [inline] |
| CGame() | CGame | [protected] |
| eError enum name | CGame | |
| entityData_count() | CGame | [inline] |
| entityData_get(const char *str) | CGame | |
| entityData_load(const char *filename, const char *path=NULL) | CGame | |
| entityData_valid(const char *str) | CGame | |
| event_get_data(T7EVENT_DATA &data) | CGame | |
| event_get_data(T7EVENT_DATA &data, const int event_type) | CGame | |
| event_set_data(const T7EVENT_DATA &data) | CGame | |
| fx_update() | CGame | |
| ge_focus(CGameEntity *pGE) | CGame | [inline] |
| ge_focus() | CGame | [inline] |
| ge_ptr(ENTITY *pEnt) | CGame | [inline] |
| ge_ptr(const long id) | CGame | [inline] |
| init() | CGame | |
| instance() | CGame | [static] |
| kBadLevel enum value | CGame | |
| kBadType enum value | CGame | |
| kBadValue enum value | CGame | |
| kCantFindInLevel enum value | CGame | |
| kCantStart enum value | CGame | |
| kEnumOutOfRange enum value | CGame | |
| kNoEnt enum value | CGame | |
| kNoError enum value | CGame | |
| kNullEntPtr enum value | CGame | |
| kNullPtr enum value | CGame | |
| level_count() const | CGame | [inline] |
| level_current() | CGame | [inline] |
| level_next() | CGame | |
| level_remove(int i=-1) | CGame | |
| level_switch(const int i=0) | CGame | |
| level_update() | CGame | |
| level_valid(int i=-1) const | CGame | [inline] |
| load(const std::string &filename) | CGame | [static] |
| object_act(ENTITY *pEnt, const ACTION_DATA &actData) | CGame | |
| object_act(ENTITY *pEnt, eCmp cmpType, const ACTION_DATA &data) | CGame | |
| object_add(ENTITY *pEnt) | CGame | |
| object_add(CGameEntity *pGE) | CGame | |
| object_add_cmp(ENTITY *pEnt, int type) | CGame | |
| object_cmp_set(ENTITY *pEnt, eCmp cmp, const EDIT_DATA &data) | CGame | |
| object_get(ENTITY *pEnt, EDIT_DATA &editData) | CGame | |
| object_get(ENTITY *pEnt, eCmp cmpType, EDIT_DATA &editData) | CGame | |
| object_get(const long id, EDIT_DATA &editData) | CGame | |
| object_remove(ENTITY *pEnt) | CGame | |
| object_remove(long id) | CGame | |
| object_set(ENTITY *pEnt, const EDIT_DATA &editData) | CGame | |
| object_valid(ENTITY *pEnt) const | CGame | |
| remove() | CGame | [static] |
| ui_add(CUi *pUi) | CGame | [inline] |
| ui_add(eUI type) | CGame | [inline] |
| ui_update() | CGame | |
| update() | CGame | [static] |