| act(const ACTION_DATA &actData) | CCmpWeapon | [virtual] |
| aim_calc(CAngle3D &aIdeal, const CVector3D &vPos, unit tolerance=1) | CCmpWeapon | |
| ammo_add(const int n, int type) | CCmpWeapon | |
| ammo_add_weapon(int n, int index=-1) | CCmpWeapon | |
| ammo_current() const | CCmpWeapon | |
| ammo_max() const | CCmpWeapon | |
| ammo_reserve() const | CCmpWeapon | |
| ammo_reserve_use(int n) | CCmpWeapon | |
| CCmp(CGameEntity *pGE, eCmp type) | CCmp | [inline, protected] |
| CCmpWeapon(CGameEntity *pGE) | CCmpWeapon | [inline] |
| create_cmp(CGameEntity *pGE, eCmp type) | CCmp | [static] |
| CUiWeapon class | CCmpWeapon | [friend] |
| fire() | CCmpWeapon | |
| get(EDIT_DATA &editData) const | CCmpWeapon | [virtual] |
| kAmmoTypes | CCmpWeapon | [static] |
| m_eType | CCmp | [protected] |
| m_pGE | CCmp | [protected] |
| next() | CCmpWeapon | |
| reload() | CCmpWeapon | |
| set(const EDIT_DATA &editData) | CCmpWeapon | [virtual] |
| type() const | CCmp | [inline] |
| update() | CCmpWeapon | [virtual] |
| weapon_add(int i) | CCmpWeapon | |
| weapon_def() | CCmpWeapon | |
| weapon_select(int i) | CCmpWeapon | |
| weapon_select_type(int type) | CCmpWeapon |
1.5.4