| act(const ACTION_DATA &actData) | CCmpPhys | [virtual] |
| add_force(const CVector3D &vForce) | CCmpPhys | |
| add_force(CVector3D &vForce, unit fric) | CCmpPhys | |
| add_torque(const CAngle3D &aTorque) | CCmpPhys | |
| add_vel(const CVector3D &vel) | CCmpPhys | [inline] |
| aVel(const CAngle3D &ang) | CCmpPhys | [inline] |
| aVel() const | CCmpPhys | [inline] |
| CCmp(CGameEntity *pGE, eCmp type) | CCmp | [inline, protected] |
| CCmpPhys(CGameEntity *pGE) | CCmpPhys | [inline] |
| collided() const | CCmpPhys | [inline] |
| create_cmp(CGameEntity *pGE, eCmp type) | CCmp | [static] |
| dist() const | CCmpPhys | [inline] |
| get(EDIT_DATA &editData) const | CCmpPhys | [virtual] |
| m_eType | CCmp | [protected] |
| m_pGE | CCmp | [protected] |
| mass() const | CCmpPhys | [inline] |
| set(const EDIT_DATA &editData) | CCmpPhys | [virtual] |
| speed() const | CCmpPhys | [inline] |
| type() const | CCmp | [inline] |
| update() | CCmpPhys | [virtual] |
| vel(const CVector3D &vel) | CCmpPhys | [inline] |
| vel() const | CCmpPhys | [inline] |
1.5.4