| act(const ACTION_DATA &actData) | CCmpHead | [virtual] |
| ang() const | CCmpHead | [inline] |
| ang_limit(const int pan, const int tilt=-1, const int roll=-1) | CCmpHead | [inline] |
| ang_limit() | CCmpHead | |
| ang_offset(const unit pan, const unit tilt, const unit roll) | CCmpHead | [inline] |
| ang_offset() | CCmpHead | [inline] |
| CCmp(CGameEntity *pGE, eCmp type) | CCmp | [inline, protected] |
| CCmpHead(CGameEntity *pGE) | CCmpHead | [inline] |
| create_cmp(CGameEntity *pGE, eCmp type) | CCmp | [static] |
| get(EDIT_DATA &editData) const | CCmpHead | [virtual] |
| m_eType | CCmp | [protected] |
| m_pGE | CCmp | [protected] |
| pos() const | CCmpHead | [inline] |
| pos_offset(const unit x, const unit y, const unit z) | CCmpHead | [inline] |
| set(const EDIT_DATA &editData) | CCmpHead | [virtual] |
| tilt(const unit tilt) | CCmpHead | [inline] |
| type() const | CCmp | [inline] |
| update() | CCmpHead | [virtual] |
1.5.4