| add(const unit pan, const unit tilt, const unit roll) | CAngle3D | [inline] |
| addPan(const unit f) | CAngle3D | [inline] |
| addRoll(const unit f) | CAngle3D | [inline] |
| addTilt(const unit f) | CAngle3D | [inline] |
| convert(const CVector3D &vec) | CAngle3D | [inline] |
| get_array(unit array[]) const | CAngle3D | [inline] |
| get_vector3d(const unit f=1.0) const | CAngle3D | |
| look_at(const CVector3D &vFrom, const CVector3D &vTo) | CAngle3D | [inline] |
| operator *(const CAngle3D &inAng) const | CAngle3D | [inline] |
| operator *=(const CAngle3D &inAng) | CAngle3D | [inline] |
| operator *=(const unit f) | CAngle3D | [inline] |
| operator+(const CAngle3D &inAng) const | CAngle3D | [inline] |
| operator+=(const CAngle3D &inAng) | CAngle3D | [inline] |
| operator-(const CAngle3D &inAng) const | CAngle3D | [inline] |
| operator-=(const CAngle3D &inAng) | CAngle3D | [inline] |
| pan(const unit f) | CAngle3D | [inline] |
| pan() const | CAngle3D | [inline] |
| reset() | CAngle3D | [inline] |
| roll(const unit f) | CAngle3D | [inline] |
| roll() const | CAngle3D | [inline] |
| set(const unit inPan, const unit inTilt, const unit inRoll) | CAngle3D | [inline] |
| set(const CVector3D &inVec) | CAngle3D | [inline] |
| tilt(const unit f) | CAngle3D | [inline] |
| tilt() const | CAngle3D | [inline] |
1.5.4