mouse_pos3d

The world coordinate position of the mouse cursor in relation to the 3D level, calculated from mouse_pos and the view parameters.

Type:

VECTOR*, read/only

Example:

// use the mouse to trace a ray into the level,
// and trigger EVENT_SHOOT of hit entities
function shoot_with_mouse() 
{  
  VECTOR to;
  vec_set(to,mouse_dir3d);
  vec_scale(to,1000); // set a range
  vec_add(to,mouse_pos3d);
  c_trace(mouse_pos3d,to,ACTIVATE_SHOOT);
}

See also:

mouse_pos, mouse_dir3d, mouse_mode, mouse_range, mouse_ent,

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