max_bones

Maxium number of bones and bone weights assigned to a single vertex for bones animated models. If an imported FBX model contains more bones per vertex than the number given here, the most significant bones are used and the less significant are discarded.

Range:

1 .. 4 (default 4)

Type:

var

Edition:

 A7   P  (lower editions only use the most significant bone per vertex)

Remarks:

Example:

max_bones = 1; // switch off bones weights

See also:



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