level_ent

Pseudo entity that contains the level. Can be used to determine the level size through the min / max values, or to set parameters - like entity skills - that are valid for the whole level.

Type:

ENTITY*, read-only (its parameters can be modified, though).

Example (lite-C):

VECTOR level_min;
VECTOR level_max;
...
level_load("mylevel.wmb");
vec_set(level_min,level_ent.min_x);
vec_set(level_max,level_ent.max_x);

See also:

level_load, level_name

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