bmap_rendertarget(BMAP*,var num,var mode)

Specifies a bitmap as a render target for all subsequent objects and views. This way multiple render targets can be set and simultaneously rendered into through the COLOR1...COLORn pixel shader output semantics.

Parameters:

BMAP* - Bitmap pointer to be used as a render target, or NULL for disabling the render target. All render targets must have the same size.
num - Render target number, 1..3 for COLOR1..COLOR3. For rendering into COLOR0, set the render target through view.bmap.
mode - Face number for an environment map render target, 1=west, 2=north, 3=east, 4=south, 5=down, 6=up.
mode - Mode for a normal render target bitmap, 1 = preserve previous content, 0 = clear previous content. A7.22

Returns:

0 if the given render target number is not supported by the hardware, otherwise nonzero.

Speed:

Medium

Edition:

A7.10  C   P 

Remarks:

Example (lite-C):

// example for switching view dependent render targets ///////////////////////////////
VIEW* viewTarget = { ... }
PANEL* panTarget1 = { pos_x = 0; bmap = "#200x200x24"; flags = SHOW; } // COLOR1 rendertarget
PANEL* panTarget2 = { pos_x = 200; bmap = "#200x200x24"; flags = SHOW; } // COLOR2 rendertarget

function eventTarget()
{
  if (render_view == viewTarget) { // activate COLOR1 and COLOR2 rendertargets for this view only 
    bmap_rendertarget(panTarget1.bmap,1,0);
    bmap_rendertarget(panTarget2.bmap,2,0);
  } else {
    bmap_rendertarget(NULL,1,0);
    bmap_rendertarget(NULL,2,0);
  }
}

MATERIAL* mtl_viewevent = {
  event = eventTarget;
  flags = ENABLE_VIEW;
}

See also:

view.bmap, bmap_zbuffer, material events, render_view

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