view.pan
view.tilt
view.roll
Angles of the view in the map. Can
only be set by functions. The PAN angle can also
be used as a vector.Range:
0 .. 360 (default: 0)
Type:
var
view.pan also as vectorExample:
function camera_1st_view()
{
while(player)
{
vec_set(camera.x, player.x); // copy player position to camera position
vec_set(camera.pan, player.pan); // copy player direction to camera direction
wait(1);
}
}
function camera_start()
{
camera.pan = 45; // Pan View = 45
camera.tilt = -90; // Tilt View = -90
camera.roll = 0; // Roll View = 0
}
See also:
layer, pos_x, pos_y, size_x, size_y, x, y, z, arc, aspect, offset_x, offset_y, ambient, fog, fog_start, fog_end, alpha, genius, portal, flags