genius
Player entity that is attached to the view; used for first person and
third person games. This entity will be completely clipped away when the view is within its bounds (first person mode).
All entities that have their parent pointer
set to the genius will be clipped away also. If the view is outside the
genius' bounds, the genius and its childs become visible (third person mode).
Type:
ENTITY*
Remarks:
- The NOENT flag can be used to reverse the genius clipping and suppress all other entities.
- If genius is set, the BSP tree process uses the genius position rather than the view position for determining the visiblity range.
Example:
camera.genius = me; // current entity invisible inside view range
See also:
VIEW, parent ► latest
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