time_server
Time in ms/frame consumed by entity updates and multiplaye
communication.
Range:
0.1 .. 100
Type:
var, read-only
Remarks:
- time_client + time_server + time_idle are indicated in the 6th [ms] row of the
[F11] panel.
- This variable is valid for the topmost view and only available in the development version, not in the release version.
Example:
See time_level
See also:
time_level,fps_max, fps_min, fps_lock, time_step
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