Time in ms/frame consumed by rendering of panels, texts, or view entities.
0.1 .. 100
- This variable is indicated in the [ms] row of the
- During panel rendering, 3D chips flush their command buffer. This
also can add to the rendering time even when there is no panel.
- This variable is valid for the topmost view, and is only available
in the development version,
not in the release version.
time_level,fps_max, fps_min, fps_lock, time_step