terrain_cell_size

To improve performance with c_move, c_trace, c_rotate and physics collision detection, terrains or terrain chunks are subdivided into even smaller collision cells. This variable specifies how many rows or columns make up one of these cells. The optimal value depends on the terrain shape, but values between 10 and 20 should yield good results. If your terrains are smaller than this number, no separate cells will be generated.

Range:

0 .. terrain_chunk (default = 10)

Type:

var, redefinable

Example:

var terrain_cell_size = 32; 	// do not split terrain chunks into smaller cells

See also:

terrain_chunk