snd_create(STRING* filename)
Creates a nameless sound at runtime.
Returns:
Sound pointer, or NULL if the file could not be opened.
Speed:
slow
Example:
var sTest; // for lite-C use SOUND* sTest;
...
sTest = snd_create("test.wav");
// play the sound
snd_play(sTest,100,50);
See also:
sound, snd_remove