sky_cube_level

sky_dome_level

Entity pointers for the current sky cube or sky dome entity.

Type:

SKY*

Remarks:

These pointers can be used for changing the default sky properties, like cloud speed or brightness. They are set when loading a level that has a cube or dome texture for its sky box, or when creating a sky by script. Otherwise they are NULL.

Example:

if(sky_dome_level) sky_dome_level.u = 5;
		

See also:

type, layer, DOME , CUBE

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