send_var_to (ENTITY*,void* addr)
send_var_id (var client_id,void* addr)
variable or a struct from a client script to the server script,
or from the server script to all clients (send_var), to a client that has created
a certain entity (send_var_to), or LC to a client with a certain id number
(send_var_id). The on_server or on_client
event function is triggered on each PC which has received the variable, and
the old content of the variable or struct is replaced by the new value.
ENTITY* - Entity pointer, or NULL
for sending to all clients.
client_id - client number as received by the join event or stored in
the struct of a client-created entity (
addr - address of the variable or struct to
- On the server the function sends the
variable only to the client with the given client_id resp. the client
that has created the given entity. If NULL is given for the entity
pointer, the sever sends the variable to all clients.
- When executed
on the client, the variable is sent to the server and NULL must
be given for the client_id or entity pointer.
All global variables
as well as user-defined global structs can be sent;
local variables, allocated variables, predefined system
variables, arrays, pointers, engine objects, parts of a struct or single variables from inside a struct can not be sent through this function.
- LC The event function on
the receiving PC receives the address of the variable or struct
as its first argument.
This function synchronizes scripts and thus can not be used in external languages such as C++ or C#,
or in unprotected sessions. Use send_data_to instead.
send_var_to(NULL,x); // send the current value of x to all clients
send_string_to, send_data_to, session_connect,