ph_fps_max_lock

This variable sets the framerate or resolution of physics collision detection and physics entity updates. The higher this value, the more frequently collision checks and updates are done, leading to more immersive and stable simulations at the cost of slowing the overall frame rate. For reasons of stability, the physics framerate (and its inverse, the physics stepsize) is locked at a fixed value, as opposed to rendering frames that can take arbitrary step sizes.

Range:

0 .. 100 (default 70)

Type:

var

Remarks:

Example:

fps_max = 40; 
ph_fps_max_lock = 80; // two physics frames per render fram

See also:

time, time_factor, fps_max, fps_min, fps_lock ► latest version online