path_next(ENTITY*)
Sets the entity onto the next path
in the level if the entity already has a path assigned. Otherwise the entity
is set to the first path in the level.
Parameters:
ENTITY* - entity pointer.
Returns:
Number of nodes in the path, or 0 is no path was found.
Modifies:
ENTITY* - set onto the next existing
path.
Speed:
MediumExample:
result = path_next(me); // assign My-Entity to the next path
See also:
path_set, path_scan, path_nextnode,
num_paths
► latest
version online