skill1 ... skill100

General-purpose entity variables for storing parameters, just like local variables. The first 20 entity skills can be set in WED's entity properties panel; their meaning depends on the entities' action. Each three consecutive entity skills can be used together as a vector, which is given by giving the first of the three skills. Skills can be renamed by #define statements for assigning meanginful names to WED's entity properties panel. 

Range:

-999999.999 .. +999999.999 (default:0)

Type:

var

Remarks:

Examples:

vec_set(my.skill1, my.pan); // sets skill1..skill3
my.tilt = my.skill2;
...
define health,skill10;
#define health skill10
my.health = 99;   
...  
my.skill40 = str_create("");   // use skill for storing a string pointer
str_for_id((STRING*)my.skill40,my.client_id);

See also:

FLAG1...FLAG8, Entity Properties, send_skill

► latest version online