LIGHT

If this flag is set, the entity is illuminated by it's own light color (red, green, blue) even if it's lightrange is 0. This way entities can be dynamically colored.

Type:

Flag

Example:

function flicker_red()
{ my.lightrange = 0; // don't illuminate the environment //my.LIGHT = ON; // C-Script set(my,LIGHT); // lite-C while (1) { while (my.red < 255) { my.red += 10 * time_step; my.red = min(my.red,255); // clip to 255 wait(1); } while (my.red > 0) { my.red -= 10 * time_step; my.red = max(my.red,0); // clip to 0 wait(1); } } }

See also:

red, green, blue , lightrange, UNLIT