BRIGHT

In combination with alpha channel textures or transparency, blends the entity or particle over the background instead of mixing both. This way the colors add and the entity appears illuminated, like fire or sparks. In combination with UNLIT the entity receives an average environment light as by normal sunlight in the level.

Range:

on - additive blending.
off - mixed blending (default)

Type:

flag

Example:

set(my,BRIGHT); // lite-C
my.BRIGHT = ON; // C-Script

See also:

alpha, TRANSPARENT, UNLIT