Gets the name
of a bone that controls the vertex with the given number.
||string to be set to the bone name,
A7.08 or NULL for returning the bone handle
||number of a vertex attached to the bone.
Bone handle if the bone was found,
- Entity scene and bone names must consist of at least 3 characters.
vec_for_bone(temp, my, ent_bonename(my,NULL,1));