draw_text(STRING*,var x,var y, COLOR*)

Writes a string at the given XY screen position in the current frame, using a proportional TrueType font (default: Arial 20 bold)

Parameters:

STRING* the string to be written
x, y the screen position in pixels from the upper left corner
COLOR* a BGR color vector that determines the text color

Remarks:

The string is only written for 1 frame, so for displaying the string permanently you need a while ... wait(1) loop.

Speed:

Fast

Example:

while(1)
{
draw_text("Test!",100,10,vector(100,100,255)); // bright red text
wait(1);
}

See also:

draw_textmode, draw_obj

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