d3d_spotlightcone

This vector controls the cone angle of spotlights.

Range:

d3d_spotlightcone.x = inner light cone in degrees (1..90, default 30)
d3d_spotlightcone.y = darker area around light cone (1..90, default 15)
d3d_spotlightcone.z = light falloff effect within the darker area (-5..5, default 1)

Type:

VECTOR

Example:

vec_set(d3d_spotlightcone,vector(90,1,0)); // 90 degrees light cone, no darker area, no falloff

See also:

SPOTLIGHT, d3d_spotlightfalloff