d3d_pointlightfalloff

d3d_spotlightfalloff

Vectors that control the strength of point or spot lights dependent on its range and the distance from the light source.

Range:

light = 1 / (d3d_pointlightfalloff.x*d^2 + d3d_pointlightfalloff.y*d + d3d_pointlightfalloff.z)
light = 1 / (d3d_spotlightfalloff.x*d^2 + d3d_spotlightfalloff.y*d + d3d_spotlightfalloff.z)
while d = distance/range.
Default: 1.5, 0, 0.

Type:

VECTOR

Example:

vec_set(d3d_pointlightfalloff,vector(2.5,1,0)); 

See also:

SPOTLIGHT, d3d_spotlightcone