clip_size

This variable (default 0.5) gives the minimum number of pixels that must be covered by a z buffer shadow triangle for being rendered. With the default value, triangles are not rendered if they are smaller than half a pixel. This increases the frame rate, but can lead to "holes" in z buffer shadows of high polygon models. When using high polygon models, clip_size should be set to 0.

Range:

0 .. 1 (default: 0.5)

Type:

var

Example:

clip_size = 0; 		

See also:

clip_particles