vecLight
A vector set from the sum of the entities' red, green, blue values
and the
environment (PRV) light.
Algorithm
vecLight.x = float(entity.red + prv.red)/255.0;
vecLight.y = float(entity.green + prv.green)/255.0;
vecLight.z = float(entity.blue + prv.blue)/255.0;
vecLight.w = entity transparency;
Type
float4
See also:
MATERIAL, shaders, shader
parameters
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