Template class: PLAYER

Biped Player (01)

Action to attach to a "biped model" that you want the player to control.

Actions:

Biped (i.e. Human) Player Entity (PlBiped01) - Action attached to the player entity
Note: only valid if used once per level!

Needs:

gid01.wdl, plSelect.wdl, cameraTarget.wdl, miscInput01.wdl, plBipedInput01.wdl, bipedPhy01.wdl, bipedAnim01.wdl, bipedSnd01.wdl

Filename:

plBiped01.wdl

Remarks:

You can only have one PlBiped in your level.

 

 

Biped Player Heads-Up Display (01)

Display a "Heads Up Display" representing things like the player's
current health & armor.

Actions:

[none]

Needs:

gid01.wdl, plSelect.wdl, cameraTarget.wdl, miscInput01.wdl, plBipedInput01.wdl, bipedPhy01.wdl, bipedAnim01.wdl, bipedSnd01.wdl, plBiped01.wdl

Filename:

plBipedHUD01.wdl

 

 

Biped Player Weapons (00)

Give the player simple weapons.

Actions:

Ammo Pickup (PlBipedWeap00_AmmoP) - when picked up, add ammo to player

Weapon Pickup (PlBipedWeap00_WeapP) - when picked up allow the player to use that weapon

Health Pickup (PlBipedWeap00_HlthP) - When picked up, adds health to player

Armor pickup (PlBipedWeap00_ArmP) - When picked up, adds armor to player

Health Unit (PlBipedWeap00_HUnit) - A device that gives the player health. Can be scanned or automatic.

Armor Unit (PlBipedWeap00_AUnit) - A device that gives the player armor. Can be scanned or automatic.

Unit Gage (PlBipedWeap00_UnitG()) - Entity attached to either a Health or Armor unit.

Needs:

gid01.wdl, plSelect.wdl, cameraTarget.wdl, miscInput01.wdl, plBipedInput01.wdl, bipedPhy01.wdl, bipedAnim01.wdl, bipedSnd01.wdl, plBiped01.wdl, trigger00.wdl, particle00.wdl, weaponfx00.wdl, weapons00.wdl

Filename:

plBipedWeap00.wdl

 

 

Biped Player Weapon "HUD" (01)

Display a "Heads Up Display" for weapon state.

Actions:

[none]

Needs:

gid01.wdl, plSelect.wdl, cameraTarget.wdl, miscInput01.wdl, plBipedInput01.wdl, bipedPhy01.wdl, bipedAnim01.wdl, bipedSnd01.wdl, plBiped01.wdl, trigger00.wdl, particle00.wdl, weaponfx00.wdl, weapons00.wdl, plBipedWeap00.wdl

Filename:

plBipedWeapHUD01.wdl

 

 

Car Player (01)

Player controlled car.
Requires *PRO* edition to run.

Actions:

Player Car Entity (PlCar01) - Action attached to the player entity
Note: only valid if used once per level!

Needs:

gid01.wdl, plSelect.wdl, cameraTarget.wdl, miscInput01.wdl, trigger00.wdl, particle00.wdl

Filename:

plCar01.wdl

 

 

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