Template class: PLAYER
Biped Player (01)
Action to attach to a "biped model" that you want the player to control.
Actions:
Biped (i.e. Human) Player Entity (PlBiped01) - Action attached to the player entity
Note: only valid if used once per level!
Needs:
gid01.wdl, plSelect.wdl, cameraTarget.wdl, miscInput01.wdl, plBipedInput01.wdl, bipedPhy01.wdl, bipedAnim01.wdl, bipedSnd01.wdl
Filename:
plBiped01.wdl
Remarks:
You can only have one PlBiped in your level.
Biped Player Heads-Up Display (01)
Display a "Heads Up Display" representing things like the player's
current health & armor.
Actions:
[none]
Needs:
gid01.wdl, plSelect.wdl, cameraTarget.wdl, miscInput01.wdl, plBipedInput01.wdl, bipedPhy01.wdl, bipedAnim01.wdl, bipedSnd01.wdl, plBiped01.wdl
Filename:
plBipedHUD01.wdl
Biped Player Weapons (00)
Give the player simple weapons.
Actions:
Ammo Pickup (PlBipedWeap00_AmmoP) - when picked up, add ammo to player
Weapon Pickup (PlBipedWeap00_WeapP) - when picked up allow the player to use that weapon
Health Pickup (PlBipedWeap00_HlthP) - When picked up, adds health to player
Armor pickup (PlBipedWeap00_ArmP) - When picked up, adds armor to player
Health Unit (PlBipedWeap00_HUnit) - A device that gives the player health. Can be scanned or automatic.
Armor Unit (PlBipedWeap00_AUnit) - A device that gives the player armor. Can be scanned or automatic.
Unit Gage (PlBipedWeap00_UnitG()) - Entity attached to either a Health or Armor unit.
Needs:
gid01.wdl, plSelect.wdl, cameraTarget.wdl, miscInput01.wdl, plBipedInput01.wdl, bipedPhy01.wdl, bipedAnim01.wdl, bipedSnd01.wdl, plBiped01.wdl, trigger00.wdl, particle00.wdl, weaponfx00.wdl, weapons00.wdl
Filename:
plBipedWeap00.wdl
Biped Player Weapon "HUD" (01)
Display a "Heads Up Display" for weapon state.
Actions:
[none]
Needs:
gid01.wdl, plSelect.wdl, cameraTarget.wdl, miscInput01.wdl, plBipedInput01.wdl, bipedPhy01.wdl, bipedAnim01.wdl, bipedSnd01.wdl, plBiped01.wdl, trigger00.wdl, particle00.wdl, weaponfx00.wdl, weapons00.wdl, plBipedWeap00.wdl
Filename:
plBipedWeapHUD01.wdl
Car Player (01)
Player controlled car.
Requires *PRO* edition to run.
Actions:
Player Car Entity (PlCar01) - Action attached to the player entity
Note: only valid if used once per level!
Needs:
gid01.wdl, plSelect.wdl, cameraTarget.wdl, miscInput01.wdl, trigger00.wdl, particle00.wdl
Filename:
plCar01.wdl
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