Template class: OBJECT

Climbing objects (ropes, ladders, etc.)

Allows you to set entry and exit points for ropes and ladders.

Actions:

Climbing Start Point (BipedClimb01_Start) - Starting point of a climb axis.

Climbing End Point (BipedClimb01_End) - Ending point of a climb axis.

Needs:

gid01.wdl, plSelect.wdl, trigger00.wdl, cameraTarget.wdl, miscInput01.wdl, plBipedInput01.wdl, bipedPhy01.wdl

Filename:

bipedClimb01.wdl

 

 

Doors and Lids (01)

Make map entities into doors that react to activate scans.

Actions:

Door (Door01) - A door entity will pivot on its origin point.

Door Key (Door01_Key) - Door key object

"Trek" Door (Door01_TrekDoor) - A sliding door that opens when somebody approaches it.

Needs:

gid01.wdl, plSelect.wdl, trigger00.wdl

Filename:

door01.wdl

 

 

Force Fields, Damage Fields, and Water (01)

Make map entities into water, 'force fields', or 'damage fields' that effect the movement bipeds and vehicles.

Actions:

Force Field (Forcefield01) - Turns a map entity into a generic "Force Field"

Water Field (Forcefield01_Water) - Turns a map entity into a body of water.

Damage Field (Forcefield01_Damage) - Turns a map entity into a damagefield.

Needs:

gid01.wdl

Filename:

forcefield01.wdl

 

 

Lifts (01)

Allows you to add simple moving objects that can be used to carry
certain entities around. These objects can be used for platforms, elevators,
simple vehicles (e.g. ferryboats, trams, etc.), etc.

Actions:

Linked Lift (Lift01_Linked) - Activates when the lift it is attached to activates.

Basic Lift (Lift01_Basic) - Basic lift action. The entity moves between two points at a fixed speed.

Lift with Light (Lift01_Lite) - Basic lift action plus Light.

Needs:

gid01.wdl, plSelect.wdl, trigger00.wdl

Filename:

lift01.wdl

 

 

Props (00)

Handle "props" (think "movie props"). Props are items that can be placed in the level.

Actions:

Basic Prop (Props00_Basic) - Basic prop action.
Can be destroyed (if given health).
Can rotate, emit light, face the player, and/or be activated by triggers.

On Trigger Prop (Props00_OnTrigger) - Attivates only when a trigger is set.

On Busy Prop (Props00_OnBusy) - Spins at a set speed when the attached entity's "busy" flag is set.

Attached Entity (Props00_AttachedObj) - Follow the movement of the entity

Needs:

gid01.wdl, plSelect.wdl, trigger00.wdl

Filename:

props00.wdl

 

 

Teleporters (00)

Allows you to set up teleporters to teleport the player around a level.
Note: If you need to teleport the player to different levels, use the "levels00.wdl" script.

Actions:

Teleporter Target (Teleport00_Target) - Target of a teleport00 (player will start here)

Teleporter (Teleport00) - Teleports the player to a Teleport00_Target entity in this level with the same ID.

Needs:

gid01.wdl, plSelect.wdl, trigger00.wdl

Filename:

teleport00.wdl

 

 

Traps (00)

Allows "Traps" to be added to the level that can damage the player and AIs.

Actions:

Impact Damage Trap (Traps_ImpactDamage) - An entity that shoots anything that touches it.

Needs:

gid01.wdl, plSelect.wdl, props00.wdl, trigger00.wdl, particle00.wdl, weaponfx00.wdl

Filename:

traps00.wdl

 

 

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