Template class: MISC

Display

The display represents the screen that all windows are rendered to.

Actions:

[none]

Needs:

gid01.wdl

Filename:

display00.wdl

 

 

Levels (00)

Allows multiple (up to 9) levels to be linked together. The player can passed between levels.

Actions:

Entry Point (Levels00_Entry_Pt) - Entry point of a level (player will start here)

Exit Point (Levels00_Exit_Pt) - Exit point of a level.

Needs:

gid01.wdl, plSelect.wdl

Filename:

levels00.wdl

 

 

Trigger (00)

Handle "triggers". Triggers can be used to activate/deactivate other
objects like doors, lifts, particle generators, etc.

Actions:

Basic Trigger (Trigger00) - Basic trigger object

Trigger Volume (Trigger00_Volume) - Trigger volume object

Trigger Removable Object (Trigger00_RMObj) - An object (wall, sprite, item) that vanishes on a trigger

Trigger Toggle Object (Trigger00_TogObj) - An object (wall, sprite, item) that can toggle on and off on a trigger

Needs:

gid01.wdl, plSelect.wdl

Filename:

trigger00.wdl

 

 

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