Template class: ENVIR

fxa (01)

Effect library

Actions:

Smoke Machine (FXA_Smog) - Emits 'Puffs' of smoke.

Short Circuit Sparker (FXA_ShortCircuit) - Emits shower of sparks with making "zap" noises.

Blinking Light (FXA_LightBlink) - Cycle a dynamic light with 4 ranges and 4 delays.
Can use trigger to only active light when trigger is set.
(Negitive trigger, light is active when trigger is not set).

Transparent Entity (FXA_Transparent) - Make an entity transparent

Mirror (FXA_Mirror) - Create a floor mirror.

Needs:

gid01.wdl, trigger00.wdl, particle00.wdl

Filename:

fxa01.wdl

 

 

Lens Flare

Create an 8 element "lens flare" in the level.

Actions:

[none]

Needs:

[none]

Filename:

lensFlare00.wdl

 

 

Materials

C-Script for tuning materials

Actions:

[none]

Needs:

[none]

Filename:

material.wdl

 

 

Material Effects Library

Standard Material Effects for Terrain, Water, Entities.
The effects are automatically activated by assigning the action.
Requires A6.50 Commercial or above, VS 1.1, PS 1.3, default.fx

Actions:

Multitexture Terrain (fx_terraintex3()) -
Blends 3 textures together, according to
the red and green channel in the first skin.
The blue channel can be used for a shadow map.
Skin1 = Terrain RGB blend & shadow mask.
Skin2 = Base tiled terrain texture (grass).
Skin3 = Red channel masked tiled texture (sand).
Skin4 = Green channel masked tiled texture (rock).
Skin5 = Optional base texture for non-shader hardware.
Skin6 = Optional detail texture for non-shader hardware.

Realtime water reflection (fx_water_mirror()) -
Realtime water reflection with ripple effect.
To be assigned to a water terrain, like water.hmp.
Skin1 contains a bump map for the water ripples.
Transparency is set through Albedo.
Required: A6.50+ Pro, VS 1.1, PS 1.1
Note: can look bad on 3D cards w/o clip planes (GF4 or below)

Environment water reflection (fx_water_env()) -
Environment reflection with ripple effect.
To be assigned to a water terrain, like water.hmp.
Skin1 contains a bump map for the water ripples.
If the level map contains a sky cube, it is used
for the reflection, otherwise a default sky is used.
Transparency is set through Albedo.
Required: A6.50+ Pro, VS 1.1, PS 1.1

Texture shifting in u and v direction (fx_uvspeed()) -
Shifts a texture in u and v direction.
To be assigned to a model.

Needs:

[none]

Filename:

mtlFX.wdl

 

 

Particle (00)

Handle particle and lighting effects.

Actions:

[none]

Needs:

gid01.wdl, plSelect.wdl, trigger00.wdl

Filename:

particle00.wdl

 

 

Day/Night Animated Sky (00)

Create 3 sky spheres (with animation) and 2 scene maps.

Actions:

[none]

Needs:

[none]

Filename:

sky00.wdl

 

 

Basic Sky (01)

Display simple sky.

Actions:

[none]

Needs:

[none]

Filename:

sky01.wdl

 

 

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