Template class: CAMERA
First Person Camera
The first person camera is an "in the head" view.
Standard FPS type camera.
Actions:
[none]
Needs:
display00.wdl, cameraSelect.wdl, cameraTarget.wdl
Filename:
camera1stPerson01.wdl
3rd Person Camera (01)
The 3rd Person Camera is an external camera that follows the current "camera target".
The camera follows the 'target' at a certain offset distance and points at another offset (see help).
Actions:
[none]
Needs:
display00.wdl, cameraSelect.wdl, cameraTarget.wdl
Filename:
camera3rd01.wdl
Free Camera
The Free Camera is an external camera that is under user control.
Note: You must attach the Free Camera action to an entity in your level.
To disable camera features (such as rolling the camera) simply
assign 'nullvalues' to the key comands you don't want your
players to have access to.
Actions:
[none]
Needs:
display00.wdl, miscInput01.wdl, cameraTarget.wdl, cameraSelect.wdl
Filename:
cameraFree01.wdl
Remarks:
This camera does not require a 'cameraTarget' (player) to work.
Camera FX (00)
Allows you to adjust camera view parameters (arc, aspect, fog, etc.) in game by using triggers.
Actions:
[none]
Needs:
gid01.wdl, display00.wdl
Filename:
cameraFX00.wdl
Remarks:
Make sure to create another trigger to reset the value as needed.
Orbit Camera
The Orbit Camera is an external camera that follows the current "camera target".
The camera's inital pan and height values can be set. These values can be
changed by the player during the game.
Actions:
[none]
Needs:
display00.wdl, miscInput01.wdl, cameraSelect.wdl, cameraTarget.wdl
Filename:
cameraOrbit01.wdl
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