Template class: AI

Dumb AI Bipeds (01)

Simple AI controlled bipeds.
Used mostly for testing and "background" AIs.

Actions:

Dumb AI (AIDumbBiped01) - Simple walking AI.
Limited obsticle avoidence. Can be killed.

Needs:

gid01.wdl, bipedPhy01.wdl, bipedAnim01.wdl, bipedSnd01.wdl

Filename:

aiDumbBiped01.wdl

 

 

Fixed place AI (01)

AI for non-moving entities (gun turrets, search lights, etc.).

Actions:

Gun Turret (AIFixed01_Turret) - Fixed weapon turret. Scans for player and fires on them.

Needs:

gid01.wdl, trigger00.wdl, particle00.wdl, weaponfx00.wdl, weapons00.wdl, plSelect.wdl

Filename:

aiFixed01.wdl

 

 

Simple FPS AIs (01)

Simple First Person Shooter AIs.

Actions:

FPS Guard (AIFPS01_Guard) - Simple "guard" AI. Attach to a "biped" model entity in your level.
AI can be armed with any weapon defined in weapons00.
It can also be attached to a path in WED, which it will patrol until it detects the player.
Four "states":
- Waiting: Doesn't move until he detects the player (or follow path).
- Attack: Moves towards the player, firing his weapon.
- Hunting: Scan for player
- Dying: Stops all movement, plays death animation, removes self.

Hovercraft (AIFPS01_Hover) - "Hovering" AI.
Four "states":
- Waiting: Doesn't move until he detects the player (or follow path).
- Attack: Moves towards the player, firing his weapon.
- Hunting: Scan for player
- Dying: Stops all movement, plays death animation, removes self.

Needs:

gid01.wdl, fxGore01.wdl, bipedPhy01.wdl, bipedAnim01.wdl, bipedSnd01.wdl, gid01.wdl, trigger00.wdl, particle00.wdl, weaponfx00.wdl, weapons00.wdl, plSelect.wdl

Filename:

aiFPS01.wdl

 

 

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