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  Gamestudio Wettbewerbe

Wettbewerbe werden regelmäßig im AUM Magazin ausgetragen. Gewinnen Sie Ruhm, Ehre und Upgrades! Einzelheiten des aktuellen Wettbewerbs finden Sie in der neuesten AUM Magazin Ausgabe. Eingesandte Projekte älterer Wettbewerbe können Sie normalerweise von der AU Resource Site herunterladen.
 
   

Fall 2008 - 5 MB Contest

Send us a tiny demo; the unzipped, fully running and published (not resourced!) demo folder should have 5 MB (5,242,880 bytes) or less. Yes, this includes acknex.dll and any other files that you might need, so you've only got about 2.8 MB left for your own files. Don't use large textures or big skins for your models; you won't be able to squeeze them into 5 MB (or maybe you will ;). Please find details in AUM 77.

   
   

Spring 2008 - 100 Lines Contest - Hall of Fame

The challenge was creating a game with only 100 lite-C commands! Is that possible at all? Can you really do something with a short script of only 100 commands? You'd be surprised. So were we.

   
 
1st Prize - Knights on wheels by Thomas Oppl
   
    Full working vehicle physics, a split screen view and a racetrack through a canyon and a city level - all this and a lot of fun with only 100 C commands! This game had a hard race against the second winner, but finally made it by a nose's (or wheel's) length.    
 
2nd Prize - A77itude by Christian Behrenberg
   
 


It's rare that you can realize a unique game idea with a script of only 100 lines, but Christian Behrenberg managed it. A77itude is a game of skill with several tricky puzzles that have to be solved to get to the next stage.
   
 
3rd Prize - bulldozer by Erik Zinger
   
 


Drive a bulldozer trough the level to find the way to the exit, while overcoming some tricky obstacles... the game also uses the physics engine and includes 3 levels.
   
   

Many other interesting entries were sent to the 100 lines contest. All of them can be fond in the Demo section of the AU resource site.


Winter 2007 - A7 Freestyle Contest - Hall of Fame

   
 
1st Prize - RUDI by Christian Behrenberg
   
 


This was not only a game that's fun to play. It's also a great tutorial with many tips and tricks how to create a professional looking game with Gamestudio!
   
 
2nd Prize - Chopper Zone by Nils Daumann
   
 


   
 
3rd Prize - Resources by Frederick Lim
   
 
   
   

Summer 2007 lite-C Contest - Hall of Fame

   
 
1st Prize - Visual level editor by Alexey Rozhkov
   
 

Using the free lite-C version, Alexey has created an interactive level editor that really works!

   
 
2 nd Prize - lite-C and Newton by Thomas Oppl
   
 

This project shows how easy it is to to use external libraries and directx functions in conjunction with lite-C. All tools for creating this physics demo are free.

   
 
3 rd Prize - Entity viewer by Robert J.
   
 

Not only for viewing models, but also for adjusting shader and material parameters with an easy to use panel.

   
 

Further remarkable entries -

- Worlds forge by Martin Coumont
this one was really close to being a winner, but needs some fixes.
- 3D Tetris by Lukas Brozio
a game that can be improved by reducing the size of the box, changing the camera position and angles, etc.

   
   

Spring 2007 Casual Game Contest - Hall of Fame


And the winners are:
   
 
1st Prize - Utz Wollewutz by Ulf Ackermann
   
 
   
 
2 nd Prize - Angela's world by Sven Paroth
   
 
   
 
Special prize - Bounci XDream 2 by Torsten Simon & Partner
   
 

This spcecial prize was awarded to Torsten Simon and his partner because of their age (14).

   
   

Fall 2006 Tutorial Contest - Hall of Fame

   
 
1st Prize - intro to shader programming by Taco Cohen
   
 
   
 
2 nd Prize - Kingdom Hearts movement code by David Lancaster
   
 
   
   

Spring 2006 Level Design Contest - Hall of Fame

   
 
1st Prize - Intense pathfinding by Larry Laffer
   
 
   
 
2 nd Prize - XSpire AI by Damocles
   
 
   
 
3 rd Prize - Axys Minigame Bonanza by David Lancaster
   
 
   
   

Fall 2005 Level Design Contest - Hall of Fame

   
 
1st Prize - Outdoorlevel by Lennart Hillen
   
 
   
 
2 nd Prize - Scifi Level by Christopher Davis
   
 
   
 
3 rd Prize - Sfmat4 by Martin Teichmann
   
 
   
   

The Spring 2005 Game Contest - Hall of Fame


The jury went by gameplay, reliability, graphics, completion, and last not least, documentation. Yes, providing cheats or a walkthrough can - and did - make the difference between a winner and an almost-winner. You will find those who came close mentioned below. By the way, from 2005 on all contests are hold by the AUM magazine, so look there for the contests! But now let's see who made it into the 2005 hall of fame....


And the winners are:
   
 
1st Prize - Hostradamos by Ingo Slaby
   
 

What makes Hostradamos our first prize winner is the fact that it is simply consistent and atmospheric. There are very few things to complain about - well, you could complain that it is only in German...

   
 
2nd Prize - epidemic groove by Dejobaan Games
   
 

First of all: a very funny intro! The idea to justify this kind of a mixture of strategy and game of skills is just great. The game runs fast and reliable even with the complex script that was necessary for the gameplay.
   
 
3rd Prize - Sfbotz attack by Mind Chamber
   
 




Wanna have fun? Then play Botz Attack and you get what you're looking for. Like expected from a game of this kind, this side scroller offers you a lot of action, as there are various enemies increasing in strength and number and different weapons.
   
 

further remarkable entries -

- Pslider
Looking very good so far.
- Shoot the Chief
A complete, consistent, funny time waster if the boss is not around.
- Biyu biyu rocket
Could have won if it were fully finished and a walktrough included.
- sailing greece
We'd love to test this demo again in a future contest when those little flaws are overcome.
- corb attack
A very nice game idea.
- shape zapper
If only that game had graphics like the above Corb Attack, we could have had a winner.
- dragon rise
If the quality of graphics and gameplay can be kept up until completition, this will be quite an impressive game, and hard to beat in a future contest.
- bull race
Adding some more complex and different levels and some little gimmicks will this game make a success.
- Pachinko
Well made simulator for those who love that game of little balls and pins.

   
 
Winter 2004 Demo Contest - Hall of Fame
The task was to send in a small demo for a particular effect or feature of the A6 engine. Among the entries were full grown games, a screen saver, and even a machinima movie. Due to the contest conditions the jury gave preferences to the bare feature demos, of which only a few were sent in. Therefore it wasn't difficult to determine the overall winner:

And the winners are:
   
 
1st Prize - bones demo by Oliver Schönmehl
   
 
 This is an excellent demonstration of how to combine bones movements, and use face bones for facial expressions and lip synchron speech animation. On pressing a key, the skin of the model becomes transparent and allows to see how its inner mechanism works.
   
 
2nd Prize - terrain demo by Johannes Bausch
   
 

 

 The self running demo displays a huge grassy landscape with stencil shadows and vegetation. Nothing sensational, but a solid and well made demo that fulfills the jury's requirements for the contest.

   
 
Special Prize #1 - halloween screensaver by Christopher Blaesius

   
 

 

 This screensaver - by the way, the second one that won Christoper Blaesius a prize - displays a spooky halloween level with good atmosphere and excellent light effects.

   
 
Special Prize #2 - virtual rides by Alexander Worret
   
 

 

It took some time until we found out how to start the engine of this fairground ride, but it's worth it! Solid physics, good light and sound effects, just everything you'd expect from a virtual ride.

   
 

Summer 2004 Tutorial Contest - Hall of Fame

About 20 tutorials were sent in, ranging from beginner's tutorials to advanced aspects of particle generation or network gaming. All entries can be downloaded in the contest forum.


And the winners are:
   
 
1st Prize - advanced particles by Thomas Gisiger
   
 

Every Gamestudio user interested in particles should read this tutorial from cover to cover. This tutorial requires Gamestudio V6.10 or above, but is also useful for game programmers who still use A5. On a side note: this is the second contest won by Thomas Gisiger!

   
 
2nd Prize - multiplayer tutorial by Frederik 'Locoweed' Sims
   
 

 

Although some images are missing and the final chapters are yet to be written, we're getting a very complete and detailed introduction how to write a multiplayer game from scratch. This tutorial requires Gamestudio V6.31 or above.

   
 
3rd Prize - multiplayer tutorial by George 'Giorgi3' Schneider
   
 

Giorgi has a different approach for his multiplayer tutorial - he offers more theory and less script. This tutorial requires Gamestudio V6.22 or above.

   
 
Special Prize - pathfinding tutorial by Rogério 'Joshua' de Leon Pereira (FourX)
   
 

 

Joshua first describes the BFS algorithm for finding a path between given nodes, then implements this algorithm in C-Script, using the Gamestudio path object. After this tutorial there's no excuse anymore for dumb enemies who walk into walls! This tutorial requires Gamestudio V6.22 or above.

   
 

Spring 2004 Game Contest - Hall of Fame

Competition has grown hard. We've received more excellent games than ever before. As a Novum, there also were several multiplayer or online games among them. More than 15 entries were such close finalists that the choice between them was just a matter of taste. Therefore, as we had only 3 prizes to distribute, we had absolutely professional games, some of them even with a publisher contract, that didn't win a prize this time. But now let's see who made it against all odds:


And the winners are:
   
 
1st Prize - cheesey hunting by Ice Bytes
   
 

Once started, this game soon becomes an obsession. A simple but perfectly implemented idea does the job. Excellent graphics, funny details and appropriate sounds make this a well-rounded little game. There was almost no pause in testing without throwing balls towards these thieving mice. We're eager for more!
   
 
2nd Prize - memoria cube by FourX Development
   
 

This adaption of the old fashioned memory game has turned out very well. Of all games tested, this had the most professional design and user interface. You have the choice to play memory on a 2D board or a 3D cube - a real challenge for your memory.

   
 
3rd Prize - action bird by Romac Studios
   
 


Not finished yet, but very promising: The completely playable demo version of this game impresses with very good introduction and a wide variety of tasks and movement modes. Once all levels are finished, his game may turn out to be just marvelous.


   
 

almost prizes-

- abzolute fantasy
An online text-based game)
- adventure in pocia
A very atmospheric 2D / 3D adventure.
- fish genetics
Lab by Joe Bearden (excellent demo about genetics. This lesson of breeding and nursing fish is not only instructive, it's fun too.
- fix ball
Well programmed FPP - First Person Paddle - for those who want to challenge their dexterities.
- hostradamos
Excellent leveldesign, great graphics, very good ideas: this game has everything to become a one of the really good adventures!
- inago rage
Sensational screenshots, professional intro, fast shooting, impressive surroundings and even an ingame editor - if you don't get bored by shooting, this is the right one for you.
- mechanical beast rise
A very addictive lttle game: solve the puzzles within the limited time!
- superku II
This side scroller was the favorite of our younger judges.

   
 

A6 Fall 2003 Effects Contest - Hall of Fame

   
 
1st Prize - volumetric light by Christian Elvezio 'ello' Ploj
   
 

Ello sent a collection of no less than 7 effect demos, all likewise impressive. One of the smaller demos collected the most votes by the jury, so here it is - an animated light that changes its appeareance and brightness by mouse control. A Pro Edition well deserved!

   
 
2nd Prize #1- pyrotechno! by Thomas Gisiger
   
 

Over a long period of time you can admire permanently changing fireworks - around 20 different effects were hand-programmed. Tomas is certainly an expert in particle effects now, if he wasn't before. But if you aren't a particle guru, how can you implement such impressive effects in your own game? The answer is offered by our other 2nd prize winner, Timo Stark aka Tripple-X:

   
 
2nd Prize #2- easy particles 2 by Timo Stark & Team
   
 

 

This is not actually an effects demo but an effects editor written in C-Script. It's a very useful tool for designing all sorts of particle effects and visually adjusting them on the screen. And as soon as you're content with your results, a button click creates a particle script that you can just add to your project. Effect designing can hardly be easier!

   
 
A6 Summer 2003 Physics Contest - Hall of Fame

This was the first one of the new series of small and more frequent contests. The task was to create a physics application -  a small game or demo, or a physics workshop with a tutorial level, or any other application that shows off the A6 physics engine. It was not very difficult to select the winners. We expected very few contributions for this special contest, compared to the big general game contests, and we received very few - so every entry had a very good chance to win this time.

   
 
1st Prize - crane simulator by Thomas Oppl
   
 

This is a perfect demo for Gamestudio's physics engine. You can control a crane using your keyboard, and the task is to grab items from the ground and place them elsewhere. It's not as easy as it sounds! Amazingly, the complex and realistic behavior of crane, cable and claw is controlled by a very short script!

   
 

2nd Prize - blockhead wars by Sean Hannifin!

This is a collection of funny 3D ball games, and proves that the physics engine can be very useful even with only one physics object. $100 in cash for saving towards a Pro upgrade... The winners were notified and will receive their prizes.

   
 

A5 Spring 2003 Contest - Hall of Fame

It took a lot of arguments and some of the contributions were under passionate dispute among jury members.

   
 
1st Prize - incredi bubble by Suricate Software
   
 

As well thought-out as it is designed, this simply is a 100% professional game, ready for distribution. The game runs absolutely reliable and impresses with it's graphics. Even the demo, where you can choose between a dolphin or a shark, offers quite a variety of selections.

   
 
2 nd Prize - lost idols by Horux
   
 

This guy tries to find his way through 10 demo levels and therefore needs your help. Lost idols is a nice little puzzle game, of course you may not be too clumsy to avoid to fall. Like the first winner, this game runs reliable and it is also published by Suricate Software, so it is a second success for them too.

   
 
3rd Prize - battle dust by Paradox Studios
   
 


These are furious fighters which you really do have to see in action! Give and take punches and kicks, try to dodge the opponent's blows by crouching or jumping. The Ambient is cool, the graphics are as professional as the model's movement behavior!  

   
 
4th Prize - assault by Starlite Computers 3D Games
   
 

With Assault Daryl Thomas gets success in his sights. The small demo promises a lot! Good graphics, great terraforming and opponents that are one of the best programmed ever seen in a shooter.

   
 
5th Prize - ich ag by Lutz Tewes
   
 

'Ich AG' means something like 'Ego Corporation' and that is what you own. It's an economic simulation.
A witty idea! If you do a good job and deal economically with your gas, you can make good money.
But well, it isn't allways easy to mow without damaging anything. Since this is a business, you have to pay for the damages you cause.

   
 
6th Prize - screen savers by Christopher Bläsius
   
 

A new idea: No game, but a collection of three Screensavers! Watch a dancing sword with or without sound. Or get the time of that rotating watch. The weather with it's sun, rain, snow, fog as well as day and night however, you should not really install on slower computers. But with enough memory space you can watch an animation with good terraforming and some nice effects.

   
 

A5 Summer Contest 2002 - Hall of Fame


For giving even small entries a fair chance, we've ranked categories like 'Shooters', 'Adventure', 'Sports simulation', 'Non-Game' etc. separately.

   
 
1st Prize - glider by REVOgames
   
 

Although the screenshots are marvellous, the game itself is even better. This demo simply offers far the best visual effect. Besides the great looking graphics there are a plenty of perfect details like water ripples, reflections and cool light and particle effects. The REVOgames team developed excellent plugins, for example a complete terrain renderer of their own. The only drop of bitterness: GLIDER only runs on T&L hardware.

   
 
2nd Prize - ocean city by Harald Breitmaier
   
 

A really good and very respectable shoot-adventure, logical and with a lot of fun playing it! OCEAN CITY is bristling with nice details, little effects that give the whole thing a lot of atmoshere. In addition it contains a great deal of humor. Harald Breitmaier even promises more of all that for the final game. Even on slower computers, the game always stays playable and works reliably.

   
 
3rd Prize - 3D Kitten by Rippened Peach Entertainment
   
 

This application offers the very best concerning actor animation so far. The motions of the expensively animated model of a dancer are almost perfect. On top of it there are excellent light effects and precisely balanced camera settings. 3D Kitten already can be purchased and, what might be an additional buying incentive for one or another, it offers even a strip of this lady.

   
 
4th Prize - alien infestation by Horux Interactive
   
 

Who just wants to shoot is well served here. You get a great cartoon intro, a pleasant varity of opponents, good quality of graphics as well as a quite good and consistent illuminated architecture (unfortunately the proportions of the player and his surroundings is not really perfect). Horux Interactive attached importance to details and that pays. Besides bullet holes there are some nice effects. Killed enemies dissolve slowly and leave puddles of green blood, little clouds of smoke arise etc. Aiming works reliably even on very old, slow PCs - this finally tipped the scales for winning. The behaviour of the opponents could be a little better and we missed the first person view (that might be because there was no documentation). Aye hombres, vamos a matarlos a tiros!

   
 
5th Prize - pro tennis by Espaço Informática
   
 

A pleasing and very professional designed tennis application with very good graphics.We are optimistic that PRO TENNIS will be perfected and finally then will meet it's very high demands.

   
 
6th Prize - star hunter by Sheep Entertainment
   
 

This simply is a nice and gripping game with an addictive factor you'd better do not underestimate.       

Good graphics and a very addictive gameplay are the highlights of STAR HUNTER. Also and expressly to be mentioned are the very good speech recordings which do without alienation and are outstandingly spoken. This is of scarcity value!

   
 
Additional Prize - rock ball by Christopher Boyfield (12 years)
   
 

Among the small games finally this one made it. ROCK BALL is a small and decently programmed little game for 2 players and it's simply fun! The game idea and it's convertion are just fun and this game meets it's demands without any problems. Certainly the graphics are simple but the red going heads of the two opponents exerting themselves are very convincing.

Nice details like the bushes swaying in the wind, scattering particles, and also rising score letters as well as suitable sounds complete the pleasant impression. It is also remarkable that Christopher Boyfield at his age of 12 years is our youngest participant who is sole responsible for a game. About addiction: we've tested a little longer than we needed to. Cheers!

   
   

A5 Fall 2001 Contest - Hall of Fame


The jury, consisting of volunteers and Conitec employees, has choosen the winners for the 9 prizes donated by Conitec and Sybex. 64 games and other Gamestudio applications were received. Judgement was not easy this time: the 1st prize winner was soon clear, but we had to choose between 20 games of almost identical quality for the rest of the prizes. Sometimes just the quality of the script source was the deciding factor.

   
 
1st Prize - ploing2 by Suricate Software
   
 

The commercial game PLOING2, an addictive pinball/breakout mix by Suricate Software, which will soon be available in computer stores. With excellent gameplay and impressive beam and particle effects, this is one of the top products made with Gamestudio!

   
 
2nd Prize - defender by FourX team
   
 

 

an A5 game at it's best: small, clever concept, and just fun to play. It does not stand alone, but represents a set of four applications, including a well made memory cube game, sent in by the the Brasilian FourX team. We're awarding the team for their overall work.

   
 
3rd Prize - guerilla tactics by the Ruhr-IT team
   
 

 

A very ambitious - maybe too ambitious - multiplayer strategy game, not yet fully finished. Nevertheless it was awarded for its game concept and its WDL programming. Hopefully this prize gives an incentive for finishing this promising game!

   
 

4th Prize
- twcurling by Nathan Sorenson

5th Prize
- vertasm by Vertex Games

6th Prize
- gunrunner by Acid Crew

7th Prize
- die germanen by BigByte

8th Prize
- nux vomica by Volkmar Webeck

9th Prize
- schafjagt by Tobias Runde

   
   

A4 Winter 2000 Contest - Hall of Fame

The Winter 2000 Contest is finished - the jury, consisting of volunteers and Conitec employees, has choosen the winners for the 8 main prizes donated by Conitec and ARI. 15 shooters, and 35 other action or non-action games and applications were received. Among them such different subjects like a H.P.Lovecraft inspired horror game, a WDL written tracking system, the adventures of a fox, or a 4-player hovercraft racing game... even two A3 games were sent in.

   
 
1st Prizes - sammy by Suricate Software
- and -
4 little warriors by Firoball
   
 

The incredible 3D jump 'n run SAMMY by Suricate Software, a french/german cooperation... and the 4 player game 4 LITTLE WARRIORS by Firoball from Germany! 4 LITTLE WARRIORS also won the publication prize donated by ARI DATA, and will soon be available in retail stores.
   
 
2nd Prizes - prayerwarriors by GoodGames
- and -
aerofoilby Nathan Sorenson
   
 

 

The action game PRAYERWARRIORS by GoodGamesUSA, and the split screen hovercraft racing game AEROFOIL by Nathan Sorenson from Canada! AEROFOIL was done in very limited time with the 30 days trial version only - and nevertheless shows how to implement impressive game physics. The game will soon appear among the demos on our download page.

   
 
3rd Prizes - chakravyuh by Shashank Dixim
- and -
sopwith 3d by Millenium Arts
   
 
Special Prize - Fox forest by Marco Buerckel
   
 

 

With well written scripts and an original game idea, Marco Buerckel proved that even a 14 year old can program games like a professional.

   
   

A4 Spring 2000 Contest - Hall of Fame

   
 
1st Prize - desktop guerilla by Oliver Berg and the Ruhr-IT team
   
 

A shooter? Yes - but this round-based battle is fought on a desk! Up to 4 miniature armies attack each other with rockets, grenades, and even a toy tank. An excellent idea, and well realized (except for a few minor bugs). By the way, the Ruhr-IT team was clever, sending not only one, but even three contributions to the contest... and this paid back by winning in two categories! So their prize is now a professional edition, plus updates.

   
 
2nd Prize - aldrok by Bite Soft team
   
 
3rd Prize - tales by Stefan Lang
   
   

Spring 2000 Contest - Hall of Fame

Unconventional game contest


And the winners are:
   
 
1st Prize - ploing by Remi Valantin
   
 

Hardly a surprise: PLOING is a commercial quality pinball game, at least as good as some games you can buy in computer shops... but generously published as freeware. Every few weeks we find new levels with new features added on Remi's site. Remi even gave away a lot of his WDL scripting tricks in his french A4 tutorials.

   
 
2nd Prize - Drum sequencer by Dennis Lenz
   
 

C-Script programmed Drum Sequencer

   
 
3rd Prize - snackman by Ruhr-IT
   
 

   
 

   

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