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Fall 2008 - 5 MB Contest - Hall of Fame The challenge was to create a lite-C game, demo, or tool with only 5 MB (5,242,880 bytes) size or less, including the engine (acknex.dll), executable, and artwork! |
1st Prize - Newton 2 DEMO by Vitaliy Vasilenko |
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In 12 different demos, Vitaliy demonstrated his implementation of the Newton 2 physics library in Atari lite-C. Newton 2 has some advantages over lite-C's native ODE physics, for instance a more precise equation solver and more collision shapes. This demo also shows how to use complex external libraries in lite-C. |
2nd Prize - Physics Constraints Editor by Sergei Glushkov Using Sergei's editor, you can easily build together complex physics objects, such as vehicles or ragdolls, and manipulates its bones. Just as the Newton2 demo above, the editor was written completely with the free version of Atari lite-C. |
3rd Prize - Fishy by Emrecan Cubukcu |
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Spring 2008 - 100 Lines Contest - Hall of Fame The challenge was creating a game with only 100 lite-C commands! Is that possible at all? Can you really do something with a short script of only 100 commands? You'd be surprised. So were we. |
1st Prize - Knights on wheels by Thomas Oppl |
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Full working vehicle physics, a split screen view and a racetrack through a canyon and a city level - all this and a lot of fun with only 100 C commands! This game had a hard race against the second winner, but finally made it by a nose's (or wheel's) length. |
2nd Prize - A77itude by Christian Behrenberg |
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3rd Prize - bulldozer by Erik Zinger |
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Many other interesting entries were sent to the 100 lines contest. All of them can be fond in the Demo section of the AU resource site. Winter 2007 - A7 Freestyle Contest - Hall of Fame |
1st Prize - RUDI by Christian Behrenberg |
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2nd Prize - Chopper Zone by Nils Daumann |
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3rd Prize - Resources by Frederick Lim |
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Summer 2007 lite-C Contest - Hall of Fame |
1st Prize - Visual level editor by Alexey Rozhkov |
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2 nd Prize - lite-C and Newton by Thomas Oppl |
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3 rd Prize - Entity viewer by Robert J. |
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Further remarkable entries - - Worlds forge by Martin Coumont |
Spring 2007 Casual Game Contest - Hall of Fame And the winners are: |
1st Prize - Utz Wollewutz by Ulf Ackermann |
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2 nd Prize - Angela's world by Sven Paroth |
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Special prize - Bounci XDream 2 by Torsten Simon & Partner |
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Fall 2006 Tutorial Contest - Hall of Fame |
1st Prize - intro to shader programming by Taco Cohen |
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2 nd Prize - Kingdom Hearts movement code by David Lancaster |
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Spring 2006 Level Design Contest - Hall of Fame |
1st Prize - Intense pathfinding by Larry Laffer |
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2 nd Prize - XSpire AI by Damocles |
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3 rd Prize - Axys Minigame Bonanza by David Lancaster |
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Fall 2005 Level Design Contest - Hall of Fame |
1st Prize - Outdoorlevel by Lennart Hillen |
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2 nd Prize - Scifi Level by Christopher Davis |
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3 rd Prize - Sfmat4 by Martin Teichmann |
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The Spring 2005 Game Contest - Hall of Fame
And the winners are: |
1st Prize - Hostradamos by Ingo Slaby What makes Hostradamos our first prize winner is the fact that it is simply consistent and atmospheric. There are very few things to complain about - well, you could complain that it is only in German... |
2nd Prize - epidemic groove by Dejobaan Games |
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3rd Prize - Sfbotz attack by Mind Chamber Wanna have fun? Then play Botz Attack and you get what you're looking for. Like expected from a game of this kind, this side scroller offers you a lot of action, as there are various enemies increasing in strength and number and different weapons. |
further remarkable entries - - Pslider |
Winter 2004 Demo Contest - Hall of Fame The task was to send in a small demo for a particular effect or feature of the A6 engine. Among the entries were full grown games, a screen saver, and even a machinima movie. Due to the contest conditions the jury gave preferences to the bare feature demos, of which only a few were sent in. Therefore it wasn't difficult to determine the overall winner: And the winners are: |
1st Prize - bones demo by Oliver Schönmehl This is an excellent demonstration of how to combine bones movements, and use face bones for facial expressions and lip synchron speech animation. On pressing a key, the skin of the model becomes transparent and allows to see how its inner mechanism works. |
2nd Prize - terrain demo by Johannes Bausch The self running demo displays a huge grassy landscape with stencil shadows and vegetation. Nothing sensational, but a solid and well made demo that fulfills the jury's requirements for the contest. |
Special Prize #1 - halloween screensaver by Christopher Blaesius This screensaver - by the way, the second one that won Christoper Blaesius a prize - displays a spooky halloween level with good atmosphere and excellent light effects. |
Special Prize #2 - virtual rides by Alexander Worret |
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Summer 2004 Tutorial Contest - Hall of Fame And the winners are: |
1st Prize - advanced particles by Thomas Gisiger |
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2nd Prize - multiplayer tutorial by Frederik 'Locoweed' Sims Although some images are missing and the final chapters are yet to be written, we're getting a very complete and detailed introduction how to write a multiplayer game from scratch. This tutorial requires Gamestudio V6.31 or above. |
3rd Prize - multiplayer tutorial by George 'Giorgi3' Schneider |
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Special Prize - pathfinding tutorial by Rogério 'Joshua' de Leon Pereira (FourX) Joshua first describes the BFS algorithm for finding a path between given nodes, then implements this algorithm in C-Script, using the Gamestudio path object. After this tutorial there's no excuse anymore for dumb enemies who walk into walls! This tutorial requires Gamestudio V6.22 or above. |
Spring 2004 Game Contest - Hall of Fame And the winners are: |
1st Prize - cheesey hunting by Ice Bytes |
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2nd Prize - memoria cube by FourX Development |
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3rd Prize - action bird by Romac Studios Not finished yet, but very promising: The completely playable demo version of this game impresses with very good introduction and a wide variety of tasks and movement modes. Once all levels are finished, his game may turn out to be just marvelous. |
almost prizes- - abzolute fantasy |
A6 Fall 2003 Effects Contest - Hall of Fame |
1st Prize - volumetric light by Christian Elvezio 'ello' Ploj |
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2nd Prize #1- pyrotechno! by Thomas Gisiger |
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2nd Prize #2- easy particles 2 by Timo Stark & Team |
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A6 Summer 2003 Physics Contest - Hall of Fame This was the first one of the new series of small and more frequent contests. The task was to create a physics application - a small game or demo, or a physics workshop with a tutorial level, or any other application that shows off the A6 physics engine. It was not very difficult to select the winners. We expected very few contributions for this special contest, compared to the big general game contests, and we received very few - so every entry had a very good chance to win this time. |
1st Prize - crane simulator by Thomas Oppl |
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2nd Prize - blockhead wars by Sean Hannifin! This is a collection of funny 3D ball games, and proves that the physics engine can be very useful even with only one physics object. $100 in cash for saving towards a Pro upgrade... The winners were notified and will receive their prizes. |
A5 Spring 2003 Contest - Hall of Fame |
1st Prize - incredi bubble by Suricate Software |
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2 nd Prize - lost idols by Horux |
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3rd Prize - battle dust by Paradox Studios |
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4th Prize - assault by Starlite Computers 3D Games |
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5th Prize - ich ag by Lutz Tewes |
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6th Prize - screen savers by Christopher Bläsius |
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A5 Summer Contest 2002 - Hall of Fame
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1st Prize - glider by REVOgames |
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2nd Prize - ocean city by Harald Breitmaier |
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3rd Prize - 3D Kitten by Rippened Peach Entertainment |
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4th Prize - alien infestation by Horux Interactive |
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5th Prize - pro tennis by Espaço Informática |
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6th Prize - star hunter by Sheep Entertainment |
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Additional Prize - rock ball by Christopher Boyfield (12 years) |
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A5 Fall 2001 Contest - Hall of Fame
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1st Prize - ploing2 by Suricate Software |
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2nd Prize - defender by FourX team |
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3rd Prize - guerilla tactics by the Ruhr-IT team |
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4th Prize 5th Prize 6th Prize 7th Prize 8th Prize 9th Prize |
A4 Winter 2000 Contest - Hall of Fame The Winter 2000 Contest is finished - the jury, consisting of volunteers and Conitec employees, has choosen the winners for the 8 main prizes donated by Conitec and ARI. 15 shooters, and 35 other action or non-action games and applications were received. Among them such different subjects like a H.P.Lovecraft inspired horror game, a WDL written tracking system, the adventures of a fox, or a 4-player hovercraft racing game... even two A3 games were sent in. |
1st Prizes - sammy by Suricate Software - and - 4 little warriors by Firoball |
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2nd Prizes - prayerwarriors by GoodGames - and - aerofoilby Nathan Sorenson |
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3rd Prizes - chakravyuh by Shashank Dixim - and - sopwith 3d by Millenium Arts |
Special Prize - Fox forest by Marco Buerckel |
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A4 Spring 2000 Contest - Hall of Fame |
1st Prize - desktop guerilla by Oliver Berg and the Ruhr-IT team |
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2nd Prize - aldrok by Bite Soft team |
3rd Prize - tales by Stefan Lang |
Spring 2000 Contest - Hall of Fame Unconventional game contest And the winners are: |
1st Prize - ploing by Remi Valantin |
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2nd Prize - Drum sequencer by Dennis Lenz |
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3rd Prize - snackman by Ruhr-IT |
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