Assigns a material to the view that can contain a shader for pre- or
If the view material contains an effect - even an empty one - it overrides all other material parameters or effects of all objects in the scene,
except for materials with the OVERRIDE flag.
If the view is a stage of a previous view,
the previous render target is available to the shader through
the TargetMap texture
parameter, and the previous stencil buffer bitmap is available through the StencilMap texture parameter.
- If a material is assigned to a view, its
is triggered immediately before rendering the view. The view is not
rendered when the event returns 1.
shader, stage, PROCESS_SCREEN/PROCESS_TARGET