target1

target2

target3

Render targets for the COLOR1...COLOR3 pixel shader output semantics. Can be used to store depths or other parameters f.i. for deferred shading.

Type:

BMAP*

Remarks:

Example (lite-C):

function main()
{
	level_load("...");

	camera.bmap = bmap_createblack(512,512,24);
	camera.target1 = bmap_createblack(512,512,24);
	camera.target2 = bmap_createblack(512,512,24);

// display the render target content for debugging purposes	
	while(1) {
	   DEBUG_BMAP(camera.bmap,0,0.5);
	   DEBUG_BMAP(camera.target1,300,0.5);
	   DEBUG_BMAP(camera.target2,600,0.5);
	   wait(1);
	}	
}

See also:

view.bmap, bmap_zbuffer, material events, render_view

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