phcon_getposition (var constraint_ID, vecParam1 );

Retrieves the offset of a slider or rotation angle of the specified constraint. Keep in mind that the original position/ orientation when phcon_add() was called is 0 by default.

Parameters:

constraint_id unique identifier of the constraint to be queried
vecParam1 vector to be set by Gamestudio

Returns:

vecParam1 - vecParam1[0] will be set to the value of current position/angle

Remarks:

Speed:

Medium

Example:

phcon_getposition(constraint1, temp);

vec_set(you.x, temp) // set you Entity to Constraint Position

See also:

phcon_setparams ► latest version online