pXent_setsleep ( entity , var mode)

Put the physics actor to sleep, or wakes it up.

Parameters:

entity registered Entity pointer (Actor)
mode 0 = wake Actor up, 1 = set Actor to sleep

Returns:

1 if successful, 0 otherwise.

Remarks:

Speed:

Fast

Example:

pXent_setsleep(my, 1); // set Actor to sleep

See also:

pXent_setcollisionflag