entity | registered Entity pointer (Actor) |
linear | amount of linear damping, between 0.0 and 100.0 |
angular | amount of angular damping, between 0.0 and 100.0 |
As long as linear or angular damping is enabled for an object, calculations need to be performed each frame. Set both to 0 to increase frame rate.
pXent_setdamping(my, 50, 50); // both set to 50% damping