your
you
Pointer to a second entity. Is preserved during wait().
Type:
ENTITY*
Modified by:
c_trace, c_scan, ent_create and
many other functions .
Example:
entity* player
action player_walk
{
if(you == null)
{
player = my;
}
my.shadow = off;
... // more instructions
ent_create("model.mdl", my.x, playerwalk);
}
See also:
Entity, my, ent_create, c_trace, c_scan