your

you

Pointer to a second entity. Is preserved during wait().

Type:

ENTITY*

Modified by:

c_trace, c_scan, ent_create and many other functions .

Example:

entity* player
action player_walk
{	
  if(you == null)
  {
    player = my; 
  }
  my.shadow = off;
  ... // more instructions
  ent_create("model.mdl", my.x, playerwalk);
} 

See also:

Entity, my, ent_create, c_trace, c_scan