Amount of time spent on physics collision detection and updating physics entity
positions. Most of the time is usually spent in physics collision detection, unless
there is a larger number of constraints (see phcon_add) or large number
of contacts (see ph_num_contacts).
0.1 .. 100
- This variable is indicated in the [F11] panel.
- This variable is valid for the topmost view and only available in the development version, not in the release version.
time_level,fps_max, fps_min, fps_lock, time_step