time_physics
Amount of time spent on physics collision detection and updating physics entity
positions. Most of the time is usually spent in physics collision detection, unless
there is a larger number of constraints (see phcon_add) or large number
of contacts (see ph_num_contacts).
Range:
0.1 .. 100
Type:
var, read-only
Remarks:
- This variable is indicated in the [F11] panel.
- This variable is valid for the topmost view and only available in the development version, not in the release version.
Example:
See time_level
See also:
time_level,fps_max, fps_min, fps_lock, time_step
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