time_physics

Amount of time spent on physics collision detection and updating physics entity positions. Most of the time is usually spent in physics collision detection, unless there is a larger number of constraints (see phcon_add) or large number of contacts (see ph_num_contacts).

Range:

0.1 .. 100

Type:

var, read-only

Remarks:

Example:

See time_level

See also:

time_level,fps_max, fps_min, fps_lock, time_step
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