tex_share

If this variable (default 0) is set to 1 before loading a level, map entities share their textures with the level and with each other if they have the same name and size. This saves texture memory.

Range:

0 - every texture used its ony memorey
1 - map entities share their textures with the level and with each other if they have the same name and size.

Type:

flag

Remarks:

Is to be set before level_load.

Example:

 tex_share =  1; 		

See also:

level_load