snd_stopall(mode);

Stops all level, entity, or other sounds.

Parameter:

mode:

1 = stop all currently playing level sound sources.
2 = stop all entity sounds.
3 = stop all level and entity sounds.
4 = stop every sound that is currently playing.

Example:

snd_stopall(4); // stop all sounds 		

See also:

snd_play, snd_loop, ent_playsound, ent_playloop, snd_tune, snd_playing, snd_stop ► latest version online