pos_resolution
This variable sets the resolution of entity positions
sent over the network.
At 0 (default) the resolution is 0.125 quants, which is sufficient for most games. At 1 the resolution is 0.001 quants, allowing for extremley huge levels
of hundreds of square miles with very low scaled models. The drawback is a 25% increase of the traffic for multiplayer games.
Range:
0 .. 1 (default:
0)
Type:
varRemarks:
- pos_resolution must be set before loading the first
level,
must not be changed during gameplay,
and must have the same value on server and clients.
-
The NOSEND_Z flag always sends in low resolution, regardless of the pos_resolution setting.
Example:
function main()
{
pos_resolution = 1; // resolution of 0.001 Quants
...
Siehe auch:
level_load, NOSEND
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