pos_resolution

This variable sets the resolution of entity positions sent over the network. At 0 (default) the resolution is 0.125 quants, which is sufficient for most games. At 1 the resolution is 0.001 quants, allowing for extremley huge levels of hundreds of square miles with very low scaled models. The drawback is a 25% increase of the traffic for multiplayer games.

Range:

0 .. 1 (default: 0)

Type:

var

Remarks:

Example:

function main()
{
  pos_resolution = 1; // resolution of 0.001 Quants  
  ...

Siehe auch:

level_load, NOSEND

 

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