This variable sets the resolution of entity positions
sent over the network.
At 0 (default) the resolution is 0.125 quants, which is sufficient for most games. At 1 the resolution is 0.001 quants, allowing for extremley huge levels
of hundreds of square miles with very low scaled models. The drawback is a 25% increase of the traffic for multiplayer games.
0 .. 1 (default:
- pos_resolution must be set before loading the first
must not be changed during gameplay,
and must have the same value on server and clients.
The NOSEND_Z flag always sends in low resolution, regardless of the pos_resolution setting.
pos_resolution = 1; // resolution of 0.001 Quants