PLUGINDIR "dirname"
WDL keyword; gives a folder for engine plugin DLLs. The engine automatically
opens all DLLs that exist in this folder.
Default:
"gstudio\\acknex_plugins" in development mode,
"." (current folder) in release mode.
Remarks:
'\' must be given in C notation as '\\'. The folder name must not end with
'\'. "." refers to the current project folder.
Example:
PLUGINDIR = "plugins"; // open Dlls in the "plugins" subfolder