PLUGINDIR "dirname"

WDL keyword; gives a folder for engine plugin DLLs. The engine automatically opens all DLLs that exist in this folder.

Default:

"gstudio\\acknex_plugins" in development mode,
"." (current folder) in release mode.

Remarks:

'\' must be given in C notation as '\\'. The folder name must not end with '\'. "." refers to the current project folder.

Example:

PLUGINDIR = "plugins"; // open Dlls in the "plugins" subfolder