ANIMATE

 A7.10   LC  This flag is automatically set when a model or sprite entity has no action assigned. It causes the entity to loop through its animation cycles at a speed of 8 frames/sec.

Type:

flag (eflags)

Example:

action rotate_and_animate()
{
  my.eflags |= ANIMATE;
  while(1) { my.pan += time_step; wait(1); }
}

See also:

DYNAMIC ► latest version online